Discussant: Liz McFall, University of Edinburgh
Good Interventions is an annual exhibition of intangible design projects that address the pressing issues of our time by bringing together the power of design and social sciences. For its third edition, fifteen projects have been selected to be exhibited. The program is organized by the School of Design Strategies and will take place in its permanent exhibition as a portal in the Platform of Design Strategies.
Designers: Abbey Manliclic | Aman Pathak | Andreu Belsunces | Anne-Li Liljeblad | Antonio Araujo | Anupama Krishnan | Barbara Darian | Chloé de Montgolfier | Emma Kowalczy | Enrique Trevelin | Inês Moreira | Isa Meriales | Isabel Meriales | Jaime Stock | Joseph F. Coughlin | Kritchaporn Kulrattanarak | Lucas Falcão | Mario de Castro | Matteo Salomoni | Pattra Sikkamann | Polise De Marchi | Reshma Rose Thomas | Samruddhi Prakash Kokate | Sharl Pear | Sheng-Hung Lee | Souvik Mukherjee | Sudebi Thakurata | Thilo Pantring | Tori Simpson | Veronica Pontes | Wesley dos Santos | Yashika Munjal | Yuri Lamonica Chuk | Zai Thakoor
Andam (meaning prepare in Cebuano) is a gamified electronic build kit designed to be used by multigenerational families. The kit facilitates an interaction in which users collaboratively build a solar light and radio (post-disaster essentials), whilst sharing lived experience of disaster and preparedness recommendations, prompted by instructional cards.
This project was conducted in collaboration with the University of the Philippines, Cebu, and the Lapu-Lapu Disaster Risk Reduction and Management Office.
Augmented City aims to bring collective memory to life by integrating the personal histories of its inhabitants into the city's physical spaces. Through participatory technology, it enables citizens to share their geolocated memories on a cloud-based platform using images, texts, audio, videos.
Users can experience these memories through mobile devices at the locations where they originated, allowing for an immersive and more inclusive contextual exploration of the city's social reality.
The organised handicraft sector exploits craftspeople, forcing repetitive work under middle-men who take most profits and stifle creativity. Bindu addresses this by connecting craftspeople directly to the market, promoting inclusion, co-creation, and dialogue. It fosters a loyal community, bridges gaps between craftspeople, NGOs, trade unions, and the government, and preserves traditional crafting techniques.
The design project, Community Enabler, aims to transform Grönsakstorget from a parking lot into an inclusive, vibrant
summer square. Through 10 weeks of prototyping and public engagement, we explored the site and configurations in
collaboration with the municipality of Gothenburg.
The focus was on accessibility, creativity, and community input to create a dynamic space for social interaction, artistic expression, and cultural exchange, reflecting the community’s diverse voices and needs.
The project is a 16-week M.Des research inquiry into why social responsibility exists, how it results in conflicts, the connection between design and social responsibility, and what might be missing in current universal frameworks for designing strategies.
The framework/tool developed hence helps users classify and evaluate the specific actors and contextual factors involved in the acts of spitting chewing tobacco (Gutka), littering, and urinating in public places.
Dial-A-Park is an initiative facilitating dialogue between New Yorkers and their public parks. Through an interactive platform, participants overcome phone phobia by leaving candid voicemails or text messages about their park experiences.
Over 50 unique perspectives have been collected, resulting in audio collages, word clouds, and mapped insights. Emphasizing accessibility and inclusivity, Dial-A-Park fosters community engagement, advocating for responsive park management and amplifying diverse voices for inclusive public spaces in New York City.
The global population is ever changing; living longer than ever before, society calls for new and creative tools and services to serve a population of adults living longer – and better – than ever before. Preparedness, including financial preparedness, is imperative for quality of life in older adulthood. The financial planning industry, uniquely positioned to serve this growing population of older adults, could benefit from innovative design changes to better serve their clients. This, we explored using tangible design artifacts and gaming frameworks and theories to transform financial planning services to make them more inclusive and enjoyable. Design for Longevity (D4L) aims to enhance the quality of life by considering a multitude of aspects, including family, community, mobility, education, investment, risk, the future, technology, culture, policy, and society. D4L is a holistic approach, mindset, and philosophy focused on improving individuals' physical, mental, and social well-being across different life stages.
"Meaning Making" is a card game that aims to create a safe and supportive space for children to express themselves through drawing without fear of judgment or rejection. It tries to foster acceptance and confidence via collaboration.
With a set of 36 cards that use the simple interlocking mechanism, these cards can generate over 1600 abstract shapes that are open to interpretation. These shapes appear on both sides of the cards allowing an opportunity for two people to draw their own version.
Painfully Periodic is a website that invites menstruating people to visualize and describe their menstrual pain through engaging poll interfaces. Answers are anonymously aggregated and transformed into interactive visualizations. Over time, this platform aims to facilitate the menstruating community to develop a picture of the large variability of the experience, introspect on undue normalization or under-reporting, and co-create a digital resource and language to talk about it.
The gig economy, often likened to the fourth industrial revolution, spans diverse sectors from food delivery to customer support. DoorDash, a delivery gigwork platform, brands itself to Dashers as "Your time. Your goals. You're the boss." However, the reality is different.
Dashers face constant challenges and struggle to navigate the platform’s complex ecosystem. This project aims to spotlight these issues through critical design, envisioning a platform where Dashers are empowered.
Our Prospect Park Green Burial Initiative proposes transforming parts of Prospect Park, NYC, into sustainable burial grounds. This project explores eco-friendly interment options like biodegradable urns and memorial trees, enhancing the park's natural beauty and historical significance.
We aim to balance memorialization, public recreation, and ecological preservation, creating a serene space for remembrance while reinforcing the park's role as a vital green and community hub in Brooklyn.
AIIMS New Delhi offers high-quality and affordable healthcare but it faces issues in providing seamless experiences to the people. It is often the only option for many individuals from low-income groups to get access to good medical services.
AapkaSaathi allows users to pre-plan their visit through a scheduling service in their native language through natural voice and text. It rewards them with travel concessions thereby enhancing the accessibility of healthcare.
Veu explores color perception through a community-driven, open-source image dataset, highlighting the challenges of color vision deficiencies.
Users document their surroundings with an app that simulates color vision diversity, contributing to a global color palette. This collective effort challenges conventional norms, fostering inclusive design and visual diversity.
Control Wars is simultaneously a scenario-building toolkit for co-designing futures through play, generative conflict, and prototyping, as well as an inventive research method to observe how imaginaries and expectations evolve in contentious areas.
Post-Growth Control Wars is the latest iteration of this toolkit, centred on the controversies surrounding the limits of growth. By exploring the tensions between degrowth, longtermism, neo-luddism, and ecomodernism, Post-Growth Control Wars stimulates socio-economic imagination, challenges the western technosolutionist optimism, and rehearses possible strategies for advancing towards a thriving society capable of respecting planetary boundaries.
This is a unique design-led project using dilemma as a design principle to create a people-led and people-driven actionable toolkit for the members and colleagues of European Union National Institutes for Culture.
The team at D.epicentre with Sudebi’s creative and conceptual direction and facilitation designed and implemented a participatory, inclusive and iterative process engaging with relevant stakeholders from different geographies and realities both inside and outside Europe, using non-verbal and metaphorical modes of conversation to interpret and articulate their perspectives.
Committed to amplifying diverse voices, The New School offers more than a thousand public programs and events each year, providing fresh perspectives and unique learning opportunities. These lectures, exhibitions, concerts, and performances feature prominent and emerging artists, activists, and thought leaders.
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