Join us for a lively conversation with Eric Trine, the designer, dreamer, and strategist behind Eric Trine Studio. We'll discuss how small business design and fabrication is changing, the designer's responsibility to make work that works, and how things can teach us about our place in the world and help point us to promising futures.
Come because you love thinking through making, because you're hungry for some frank conversation about the realities of running a creative business, you like nerding out about object-oriented ontology, or just because you too believe that designers can (and do!) lead critical conversations about what it means to be alive today.
Presented by the BBA Strategic Design & Management Program and the School of Design Strategies at Parsons.
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Eric Trine is a California-based object designer and artist that describes his work best by posing the question, “What if Charles Eames, Buckminster Fuller, and Sam Maloof were surfing buddies?” He is trained in the low arts, high arts, soft arts, fine arts, and their respective histories: he spent his teenage years building sets and working on hundreds of productions, operated the playfully minimalist design/build studio Amigo Modern, and helped launch a furniture design renaissance in Los Angeles, prioritizing local manufacturing and creative community. His current practice combines both art and business, and embraces curatorial work, art direction, interiors, writing, large-scale installation, and teaching. His work has been featured in Real Simple, West Elm, ICFF, Sight Unseen, Poketo, Target, Herman Miller, West Coast Craft, and many many other publications. Eric holds a BFA in Sculpture and a dual MFA in Applied Craft + Design. He lives and works in Long Beach, CA, where the San Gabriel River meets the Pacific Ocean. Learn more at erictrine.com.